While most VR games ask users to lose themselves in the experience, FCB’s latest creation for NZ Fire Service makes doing so a life or death situation. We talk to FCB’s Matt Barnes, lead creative for the Escape My House project on how the technology’s immersive realism can help change behaviour for good.
Browsing: Virtual Reality
Whether it’s a door-to-door salesperson or a multi-national retail firm with an intricate online store, the basic principle of selling remains the same: you show people something that you have and ask them to buy it. However, with the advent of virtual reality, it’s becoming increasingly common to sell things that don’t yet exist.
FCB hosted its monthly School House session last week to discuss the possibilities for Virtual Reality (VR) for marketers beyond just gaming and entertainment. To interrogate the topic it invited, CEO of Imersia Dr Roy Davies, co-chair of IGDA Virtual Jamie Telford, VR producer at Conical Alejandro Davila and managing director of Pik Pok Mario Wynands, to be part of a panel hosted by FCB digital strategy director Dan West.
New Zealand Trade and Enterprise and Samsung are taking international buyers of New Zealand wine back to the beginning with a virtual reality wine tour, showing off the country’s landscapes and what they have to offer the food and drink industry around the world.
Rather than sweating it out with barbells, grunting gym buddies, or shouty instructors, what if gyms let you escape? That is, let you go to that place in your head that ‘happens’ when you’re rocking out in a dance tent or speeding up a glacier on a bike. It’s called the zone, and it’s where Les Mills wants to take customers, with its new virtual-reality based venture called The Project: Immersive Fitness.