Get your game face on for the G-Lab

  • Gamification
  • June 13, 2012
  • StopPress Team
Get your game face on for the G-Lab

The gamification of marketing and branding is here to stay. According to M2 Research, corporations spent USD$100 million on gamification in 2010, with that figure expected to rise to $2.8 billion by 2016. That’s a serious amount of cash—and a serious amount of fun and entertainment. So if you feel the time is ripe for you and your brand to jump in and explore this new marketing trend, Gamedojo (in partnership with Idealog and NZ Marketing) is putting on The Gamification Lab, which is to be held on two consecutive half-days, 26 June and 3 July. 

To define it briefly, gamification is the application of successful game design principles to non-game activities such as brands, social media, loyalty campaigns or apps. The results speak for themselves: better sales conversion rates, retention, brand affect, social sharing and engagement with your brand.

The Lab will be facilitated by Mitch Olsonco-founder of New Zealand’s most successful social game Smallworlds, and Stephen Knightly, chairperson of the NZ Game Developers Association. And, not surprisingly, they both say the market is right for New Zealand brands to invest in gamification.

“There’s certainly lots of interest in gamification locally.  Many brands have told us that they’ve conducted what they view as nice experiments, but feel unsure about how to take the next steps,” says Olson. “At the end of the Gamification Lab, workshop attendees will have a business case for applying gamification principles to their brand that they’ll be able to take back to their organisation and present to colleagues.”

Olson sees it as a way to bridge the two disciplines of game experience design and marketing.

“We’ve had over seven million people in SmallWorlds playing our game since we launched. These people voluntarily choose to spend considerable hours with our game each and every week. When was the last time you could say that of an ad campaign?”

G-Lab will go beyond abstract concepts to identify specific strategies that marketers can apply to their own campaigns. The Lab is split over two Tuesday morning sessions, held one week apart. Attendees are encouraged to bring sticky marketing problems or upcoming campaigns, which will be worked on so attendees will have some tasty gamification takeaways to share with their colleagues.

For more information and to register click here. And you better hurry, because the G-Lab is limited to just 20 places.

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Duke marks one year with live branded sport event

  • Media
  • March 23, 2017
  • StopPress Team
Duke marks one year with live branded sport event

When TVNZ launched Duke last year, it was championed as a way of reaching hard to get audiences and acting as an experiment lab for new forms of content. And its first birthday celebration is set to champion those strengths with a live primetime TV sports event that will see two friends battle it out for Fresh-Up.

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